/* xalloc.h -- malloc with out-of-memory checking Copyright (C) 1990-2000, 2003-2004, 2006-2023 Free Software Foundation, Inc. This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef XALLOC_H_ #define XALLOC_H_ /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, _Noreturn, _GL_ATTRIBUTE_ALLOC_SIZE, _GL_ATTRIBUTE_MALLOC, _GL_ATTRIBUTE_RETURNS_NONNULL. */ #if !_GL_CONFIG_H_INCLUDED #error "Please include config.h first." #endif #include #include #if GNULIB_XALLOC # include "idx.h" #endif _GL_INLINE_HEADER_BEGIN #ifndef XALLOC_INLINE # define XALLOC_INLINE _GL_INLINE #endif #ifdef __cplusplus extern "C" { #endif #if GNULIB_XALLOC_DIE /* This function is always triggered when memory is exhausted. It must be defined by the application, either explicitly or by using gnulib's xalloc-die module. This is the function to call when one wants the program to die because of a memory allocation failure. */ _Noreturn void xalloc_die (void); #endif /* GNULIB_XALLOC_DIE */ #if GNULIB_XALLOC void *xmalloc (size_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *ximalloc (idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xinmalloc (idx_t n, idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xzalloc (size_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xizalloc (idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xcalloc (size_t n, size_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xicalloc (idx_t n, idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xrealloc (void *p, size_t s) _GL_ATTRIBUTE_ALLOC_SIZE ((2)); void *xirealloc (void *p, idx_t s) _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xreallocarray (void *p, size_t n, size_t s) _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)); void *xireallocarray (void *p, idx_t n, idx_t s) _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *x2realloc (void *p, size_t *ps) /* superseded by xpalloc */ _GL_ATTRIBUTE_RETURNS_NONNULL; void *x2nrealloc (void *p, size_t *pn, size_t s) /* superseded by xpalloc */ _GL_ATTRIBUTE_RETURNS_NONNULL; void *xpalloc (void *pa, idx_t *pn, idx_t n_incr_min, ptrdiff_t n_max, idx_t s) _GL_ATTRIBUTE_RETURNS_NONNULL; void *xmemdup (void const *p, size_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; void *ximemdup (void const *p, idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((2)) _GL_ATTRIBUTE_RETURNS_NONNULL; char *ximemdup0 (void const *p, idx_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_RETURNS_NONNULL; char *xstrdup (char const *str) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_RETURNS_NONNULL; /* In the following macros, T must be an elementary or structure/union or typedef'ed type, or a pointer to such a type. To apply one of the following macros to a function pointer or array type, you need to typedef it first and use the typedef name. */ /* Allocate an object of type T dynamically, with error checking. */ /* extern t *XMALLOC (typename t); */ # define XMALLOC(t) ((t *) xmalloc (sizeof (t))) /* Allocate memory for N elements of type T, with error checking. */ /* extern t *XNMALLOC (size_t n, typename t); */ # define XNMALLOC(n, t) \ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t)))) /* Allocate an object of type T dynamically, with error checking, and zero it. */ /* extern t *XZALLOC (typename t); */ # define XZALLOC(t) ((t *) xzalloc (sizeof (t))) /* Allocate memory for N elements of type T, with error checking, and zero it. */ /* extern t *XCALLOC (size_t n, typename t); */ # define XCALLOC(n, t) \ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t)))) /* Allocate an array of N objects, each with S bytes of memory, dynamically, with error checking. S must be nonzero. */ void *xnmalloc (size_t n, size_t s) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2)) _GL_ATTRIBUTE_RETURNS_NONNULL; /* FIXME: Deprecate this in favor of xreallocarray? */ /* Change the size of an allocated block of memory P to an array of N objects each of S bytes, with error checking. S must be nonzero. */ XALLOC_INLINE void *xnrealloc (void *p, size_t n, size_t s) _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3)); XALLOC_INLINE void * xnrealloc (void *p, size_t n, size_t s) { return xreallocarray (p, n, s); } /* Return a pointer to a new buffer of N bytes. This is like xmalloc, except it returns char *. */ char *xcharalloc (size_t n) _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_DEALLOC_FREE _GL_ATTRIBUTE_ALLOC_SIZE ((1)) _GL_ATTRIBUTE_RETURNS_NONNULL; #endif /* GNULIB_XALLOC */ #ifdef __cplusplus } #endif #if GNULIB_XALLOC && defined __cplusplus /* C++ does not allow conversions from void * to other pointer types without a cast. Use templates to work around the problem when possible. */ template inline T * xrealloc (T *p, size_t s) { return (T *) xrealloc ((void *) p, s); } template inline T * xreallocarray (T *p, size_t n, size_t s) { return (T *) xreallocarray ((void *) p, n, s); } /* FIXME: Deprecate this in favor of xreallocarray? */ template inline T * xnrealloc (T *p, size_t n, size_t s) { return xreallocarray (p, n, s); } template inline T * x2realloc (T *p, size_t *pn) { return (T *) x2realloc ((void *) p, pn); } template inline T * x2nrealloc (T *p, size_t *pn, size_t s) { return (T *) x2nrealloc ((void *) p, pn, s); } template inline T * xmemdup (T const *p, size_t s) { return (T *) xmemdup ((void const *) p, s); } #endif /* GNULIB_XALLOC && C++ */ _GL_INLINE_HEADER_END #endif /* !XALLOC_H_ */