/* Plain recursive mutexes (native Windows implementation). Copyright (C) 2005-2023 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2005. Based on GCC's gthr-win32.h. */ #ifndef _WINDOWS_RECMUTEX_H #define _WINDOWS_RECMUTEX_H #define WIN32_LEAN_AND_MEAN /* avoid including junk */ #include #include "windows-initguard.h" /* The native Windows documentation says that CRITICAL_SECTION already implements a recursive lock. But we need not rely on it: It's easy to implement a recursive lock without this assumption. */ typedef struct { glwthread_initguard_t guard; /* protects the initialization */ DWORD owner; unsigned long depth; CRITICAL_SECTION lock; } glwthread_recmutex_t; #define GLWTHREAD_RECMUTEX_INIT { GLWTHREAD_INITGUARD_INIT, 0, 0 } #ifdef __cplusplus extern "C" { #endif extern void glwthread_recmutex_init (glwthread_recmutex_t *mutex); extern int glwthread_recmutex_lock (glwthread_recmutex_t *mutex); extern int glwthread_recmutex_trylock (glwthread_recmutex_t *mutex); extern int glwthread_recmutex_unlock (glwthread_recmutex_t *mutex); extern int glwthread_recmutex_destroy (glwthread_recmutex_t *mutex); #ifdef __cplusplus } #endif #endif /* _WINDOWS_RECMUTEX_H */