/* Plain recursive mutexes (native Windows implementation). Copyright (C) 2005-2023 Free Software Foundation, Inc. This file is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This file is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ /* Written by Bruno Haible , 2005. Based on GCC's gthr-win32.h. */ #include /* Specification. */ #include "windows-recmutex.h" #include void glwthread_recmutex_init (glwthread_recmutex_t *mutex) { mutex->owner = 0; mutex->depth = 0; InitializeCriticalSection (&mutex->lock); mutex->guard.done = 1; } int glwthread_recmutex_lock (glwthread_recmutex_t *mutex) { if (!mutex->guard.done) { if (InterlockedIncrement (&mutex->guard.started) == 0) /* This thread is the first one to need this mutex. Initialize it. */ glwthread_recmutex_init (mutex); else { /* Don't let mutex->guard.started grow and wrap around. */ InterlockedDecrement (&mutex->guard.started); /* Yield the CPU while waiting for another thread to finish initializing this mutex. */ while (!mutex->guard.done) Sleep (0); } } { DWORD self = GetCurrentThreadId (); if (mutex->owner != self) { EnterCriticalSection (&mutex->lock); mutex->owner = self; } if (++(mutex->depth) == 0) /* wraparound? */ { mutex->depth--; return EAGAIN; } } return 0; } int glwthread_recmutex_trylock (glwthread_recmutex_t *mutex) { if (!mutex->guard.done) { if (InterlockedIncrement (&mutex->guard.started) == 0) /* This thread is the first one to need this mutex. Initialize it. */ glwthread_recmutex_init (mutex); else { /* Don't let mutex->guard.started grow and wrap around. */ InterlockedDecrement (&mutex->guard.started); /* Let another thread finish initializing this mutex, and let it also lock this mutex. */ return EBUSY; } } { DWORD self = GetCurrentThreadId (); if (mutex->owner != self) { if (!TryEnterCriticalSection (&mutex->lock)) return EBUSY; mutex->owner = self; } if (++(mutex->depth) == 0) /* wraparound? */ { mutex->depth--; return EAGAIN; } } return 0; } int glwthread_recmutex_unlock (glwthread_recmutex_t *mutex) { if (mutex->owner != GetCurrentThreadId ()) return EPERM; if (mutex->depth == 0) return EINVAL; if (--(mutex->depth) == 0) { mutex->owner = 0; LeaveCriticalSection (&mutex->lock); } return 0; } int glwthread_recmutex_destroy (glwthread_recmutex_t *mutex) { if (mutex->owner != 0) return EBUSY; DeleteCriticalSection (&mutex->lock); mutex->guard.done = 0; return 0; }