/************************************************************************* ** ShadingPatch.hpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2024 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef SHADINGPATCH_HPP #define SHADINGPATCH_HPP #include #include "Color.hpp" #include "GraphicsPath.hpp" #include "MessageException.hpp" class ShadingPatch { public: struct Callback { virtual ~Callback () =default; virtual void patchSegment (GraphicsPath &path, const Color &color) =0; }; using PointVec = std::vector; using ColorVec = std::vector; public: explicit ShadingPatch (Color::ColorSpace colorSpace) : _colorspace(colorSpace) {} virtual ~ShadingPatch () =default; virtual int psShadingType () const =0; virtual void approximate (int gridsize, bool overlap, double delta, Callback &callback) const =0; virtual BoundingBox getBBox () const =0; virtual GraphicsPath getBoundaryPath () const =0; virtual void setPoints (const PointVec &points, int edgeflag, ShadingPatch *patch) =0; virtual void setColors (const ColorVec &colors, int edgeflag, ShadingPatch *patch) =0; virtual int numPoints (int edgeflag) const =0; virtual int numColors (int edgeflag) const =0; virtual Color averageColor() const =0; Color::ColorSpace colorSpace () const {return _colorspace;} static std::unique_ptr create (int psShadingType, Color::ColorSpace cspace); protected: using ColorGetter = void (Color::*)(std::valarray &va) const; using ColorSetter = void (Color::*)(const std::valarray &va); void colorQueryFuncs (ColorGetter &getter, ColorSetter &setter) const; private: Color::ColorSpace _colorspace; ///< color space used to compute the shading values }; struct ShadingException : public MessageException { explicit ShadingException (const std::string &msg) : MessageException(msg) {} }; #endif