/************************************************************************* ** SVGSingleCharTextHandler.cpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2024 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #include "SVGSingleCharTextHandler.hpp" #include "SVGElement.hpp" using namespace std; void SVGSingleCharTextHandler::appendChar (uint32_t c, double x, double y) { const Font *font = _font.get(); auto textNode = createTextNode(x, y); textNode->append(XMLString(font->unicode(c), false)); // Apply color changes only if the color differs from black and if the font color itself is black. // Glyphs from non-black fonts (e.g. defined in a XeTeX document) can't change their color. if (font->color() == Color::BLACK && (_color.get() != Color::BLACK || (SVGElement::USE_CURRENTCOLOR && SVGElement::CURRENTCOLOR == Color::BLACK))) textNode->setFillColor(_color); _color.changed(false); if (!_opacity->isFillDefault()) textNode->setFillOpacity(_opacity); _opacity.changed(false); contextNode()->append(std::move(textNode)); }