/************************************************************************* ** Opacity.cpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2024 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #include "Opacity.hpp" using namespace std; string Opacity::cssBlendMode (BlendMode bm) { switch (bm) { case BM_NORMAL : return "normal"; case BM_MULTIPLY : return "multiply"; case BM_SCREEN : return "screen"; case BM_OVERLAY : return "overlay"; case BM_SOFTLIGHT : return "soft-light"; case BM_HARDLIGHT : return "hard-light"; case BM_COLORDODGE: return "color-dodge"; case BM_COLORBURN : return "color-burn"; case BM_DARKEN : return "darken"; case BM_LIGHTEN : return "lighten"; case BM_DIFFERENCE: return "difference"; case BM_EXCLUSION : return "exclusion"; case BM_HUE : return "hue"; case BM_SATURATION: return "saturation"; case BM_COLOR : return "color"; case BM_LUMINOSITY: return "luminosity"; } return ""; } static string to_lower_drop_nonalpha (const string &str) { string ret; if (!str.empty()) { ret.reserve(str.length()); for (char c : str) { if (isalpha(c)) ret += char(tolower(c)); } } return ret; } Opacity::BlendMode Opacity::blendMode (const std::string &name) { struct { const char *name; BlendMode mode; } modes[] = { {"normal", BM_NORMAL }, {"multiply", BM_MULTIPLY }, {"screen", BM_SCREEN }, {"overlay", BM_OVERLAY }, {"softlight", BM_SOFTLIGHT }, {"hardlight", BM_HARDLIGHT }, {"colordodge", BM_COLORDODGE}, {"colorburn", BM_COLORBURN }, {"darken", BM_DARKEN }, {"lighten", BM_LIGHTEN }, {"difference", BM_DIFFERENCE}, {"exclusion", BM_EXCLUSION }, {"hue", BM_HUE }, {"saturation", BM_SATURATION}, {"color", BM_COLOR }, {"luminosity", BM_LUMINOSITY} }; string compname = to_lower_drop_nonalpha(name); for (const auto &m : modes) { if (compname == m.name) return m.mode; } return BM_NORMAL; } bool Opacity::operator == (const Opacity &opacity) const { return opacity._fillalpha == _fillalpha && opacity._strokealpha == _strokealpha && opacity._blendMode == _blendMode; } bool Opacity::operator != (const Opacity &opacity) const { return opacity._fillalpha != _fillalpha || opacity._strokealpha != _strokealpha || opacity._blendMode != _blendMode; }