% \iffalse % -------------------------------------------------------------------- %<*natoapp6c> % \fi % \subsubsection{Text \texttt{natoapp6c} namespace} % % \begin{NatoAppKey}{/natoapp6c} % % Here, we set up the key path \spec{/natoapp6c} % % \begin{macrocode} \def\natoapp@report{} \tikzset{ /natoapp6c/.search also={/tikz}, /natoapp6c/.cd, } % \end{macrocode} % \end{NatoAppKey} % % \subsubsubsection{Choices of faction, command, and echelon} % % \begin{NatoAppKey}{natoapp6c/id, % natoapp6c/fac, % natoapp6c/cmd, % natoapp6c/ech} % % The keys \spec{id}, spec{fac}, \spec{cmd}, and \spec{ech} are % internal keys used to store the choice of faction, command, and % echelon, respectively, in. % % \begin{macrocode} \tikzset{ /natoapp6c/.cd, id/.store in=\natoapp@id, fac/.store in=\natoapp@fac, cmd/.store in=\natoapp@cmd, ech/.store in=\natoapp@ech, path/.store in=\n@to@ppp@th } % \end{macrocode} % \end{NatoAppKey} % % \begin{NatoAppKey}{natoapp6c/faction} % % Choice of \meta{faction}. This is limited to predefined values. % The choice is stored in the key \spec{natoapp6c/fac}. % % \begin{macrocode} \tikzset{ /natoapp6c/.cd, faction/.is choice, faction/none/.code={\let\natoapp@fac\@undefined}, faction/friendly/.style={fac=friendly}, faction/friend/.style={fac=friendly}, faction/hostile/.style={fac=hostile}, faction/enemy/.style={fac=hostile}, faction/neutral/.style={fac=neutral}, faction/unknown/.style={fac=unknown}, faction/?/.style={fac=unknown}, faction/.initial=friendly, } % \end{macrocode} % \end{NatoAppKey} % % \begin{NatoAppKey}{natoapp6c/command} % % Choice of \meta{command}. This is limited to predefined values. % The choice is stored in the key \spec{natoapp6c/cmd}. % % \begin{macrocode} \tikzset{ /natoapp6c/.cd, command/.is choice, command/base/.style={cmd=base}, command/activity/.style={cmd=activity}, command/air/.style={cmd=air}, command/missile/.style={cmd=air}, command/equipment/.style={cmd=equipment}, command/installation/.style={cmd=installation}, command/land/.style={cmd=land}, command/sea surface/.style={cmd=sea surface}, command/space/.style={cmd=space}, command/sub surface/.style={cmd=sub surface}, command/sea mine/.style={cmd=sub surface}, command/dismounted/.style={cmd=dismounted}, command/none/.style={cmd=none}, } % \end{macrocode} % \end{NatoAppKey} % % \begin{NatoAppKey}{natoapp6c/echolon} % % Unit size. The choice is limited to one of the below. The choice % is stored in the key \spec{natoapp6c/ech}. % % \begin{macrocode} \tikzset{ /natoapp6c/.cd, echelon/.is choice, echelon/none/.style={ech=}, echelon/team/.style={ech=}, echelon/squad/.style={ech=squad}, echelon/section/.style={ech=section}, echelon/platoon/.style={ech=platoon}, echelon/company/.style={ech=company}, echelon/battalion/.style={ech=battalion}, echelon/regiment/.style={ech=regiment}, echelon/brigade/.style={ech=brigade}, echelon/division/.style={ech=division}, echelon/corps/.style={ech=corps}, echelon/army/.style={ech=army}, echelon/army group/.style={ech=army group}, echelon/theatre/.style={ech=theatre}, echelon/command/.style={ech=command}, echelon/dummy/.style={ech=dummy}, } % \end{macrocode} % \end{NatoAppKey} % % \begin{NatoAppKey}{natoapp6c/main, % natoapp6c/left, % natoapp6c/right, % natoapp6c/top, % natoapp6c/bottom, % natoapp6c/below, % natoapp6c/frame} % \begin{Macro}{\natoapp@main, % \natoapp@left, % \natoapp@right, % \natoapp@upper, % \natoapp@lower, % \natoapp@below} % % The various parts of the symbols. The keys \spec{upper} and % \spec{lower} are aliases for \spec{top} and \spec{bottom}, % respectively. The choices are stored in macros % % \begin{macrocode} \newif\ifnatoapp@decoy\natoapp@decoyfalse \tikzset{ /natoapp6c/.cd, main/.store in=\natoapp@main, main/.initial=,% left/.store in=\natoapp@left, left/.initial=,% right/.store in=\natoapp@right, right/.initial=,% upper/.store in=\natoapp@upper, upper/.initial=,% lower/.store in=\natoapp@lower, lower/.initial=,% top/.store in=\natoapp@upper,% bottom/.store in=\natoapp@lower,% below/.store in=\natoapp@below, below/.initial=,% frame/.store in=\natoapp@frame, frame/.initial=,% decoy/.is if=natoapp@decoy,% } % \end{macrocode} % \end{Macro} % \end{NatoAppKey} % % \begin{TikzKey}{/tikz/natoapp6c/main, % /tikz/natoapp6c/modifiers, % /tikz/natoapp6c/lower, % /tikz/natoapp6c/upper, % /tikz/natoapp6c/left, % /tikz/natoapp6c/right, % /tikz/natoapp6c/echelon, % /tikz/natoapp6c/below} % % Styles used by the various parts of the symbol. % % \begin{macrocode} \tikzset{ natoapp6c/parts/.style={ scale line widths, draw, shape=rectangle, transform shape}, natoapp6c/main/.style={natoapp6c/parts}, natoapp6c/modifiers/.style={natoapp6c/parts,scale=.6}, natoapp6c/lower/.style={natoapp6c/parts}, natoapp6c/upper/.style={natoapp6c/parts}, natoapp6c/left/.style={natoapp6c/parts}, natoapp6c/right/.style={natoapp6c/parts}, natoapp6c/echelon/.style={natoapp6c/parts}, natoapp6c/below/.style={natoapp6c/parts} } % \end{macrocode} % \end{TikzKey} % \iffalse % -------------------------------------------------------------------- % \fi % % \subsubsection{The \texttt{natoapp6c} styles} % % \begin{TikzKey}{/tikz/natoapp6c} % This key sets up a node to make a NATO App6(c) symbol. The key % takes a single argument which in turn must contain key--value % pairs in the \texttt{/natoapp6c} (or \texttt{/tikz}) namespace(s). We % set the \texttt{shape} parameter of the node, and calls the passed % keys in the \texttt{/natoapp6c} namespace to set-up elements of the % chit. % % \begin{macrocode} \tikzset{% natoapp6c/.code={% \pgfkeys{/tikz/transform shape,/tikz/shape=natoapp6c} \pgfkeys{/natoapp6c/.cd,path=natoapp6c/s/,#1}}} % \end{macrocode} % \end{TikzKey} % % We define a counter to set-up unique names for symbol nodes. % % \begin{macrocode} \newcounter{natoappid}\setcounter{natoappid}{0} % \end{macrocode} % % \iffalse % -------------------------------------------------------------------- % \fi % \subsubsection{The \cs{natoapp6c} shape} % % \begin{Macro}{\ifn@to@pp@below,\ifn@to@pp@mod} % % We define an \cs{if} to allow us to detect if something is % rendered below the frame % % \begin{macrocode} \newif\ifn@to@pp@below\n@to@pp@belowfalse% \newif\ifn@to@pp@mod\n@to@pp@modfalse% % \end{macrocode} % \end{Macro} % % \begin{NatoAppFrame}{natoapp6c} % % Next, we define the mother shape of NATO App6(c) nodes. This is a % composite node with sub-nodes for the various parts (including the % frame) of the symbol. % % It is quite complex so we will go through the implementation in % bits. % % First, we make some saved anchors (the centre) and macros % (identifier, frame type, and frame options). % % \begin{macrocode} % \def\wg@n@to@p@th{} \pgfdeclareshape{natoapp6c}{% \savedanchor\center{\pgf@x=0cm\pgf@y=0cm} \savedmacro\id{% \n@to@pp@dbg{3}{NATO App6(c) id (set): \meaning\natoapp@id} \@ifundefined{natoapp@id}{\let\natoapp@id\pgfutil@empty}{}% \ifx\natoapp@id\pgfutil@empty\relax% \wg@r@ndom@id% \edef\id{natoapp6c\wg@uuid}% \else% \edef\id{\natoapp@id}% \fi% \n@to@pp@dbg{3}{NATO App6(c) id: \meaning\id}} \savedmacro\frameshape{% \let\frameshape\pgfutil@empty% \@ifundefined{natoapp@cmd}{\def\frameshape{base}}{% \edef\frameshape{\natoapp@cmd} \@ifundefined{natoapp@fac}{\def\frameshape{base}}{% \edef\frameshape{\natoapp@fac\space\frameshape}}} \n@to@pp@dbg{3}{NATO App6(c) frame shape: \meaning\frameshape}} \savedmacro\frameopt{% \let\frameopt\pgfutil@empty% \@ifundefined{natoapp@frame}{}{% \edef\frameopt{\natoapp@frame}} \n@to@pp@dbg{3}{NATO App6(c) Frame options: \meaning\frameopt}% } \savedmacro\thisname{\def\thisname{natoapp6c}} % \end{macrocode} % % Then we define a number of regular anchors % % \begin{macrocode} \anchor{center} {\center} % \end{macrocode} % % The remaining anchors depend on the shape being used. We reference % the anchors of the embedded node of the frame. % % \begin{macrocode} \anchor{north east}{\wg@sub@nchor{M\id}{north east}} \anchor{north west}{\wg@sub@nchor{M\id}{north west}} \anchor{south east}{\wg@sub@nchor{M\id}{south east}} \anchor{south west}{\wg@sub@nchor{M\id}{south west}} \anchor{north} {\wg@sub@nchor{M\id}{north}} \anchor{west} {\wg@sub@nchor{M\id}{west}} \anchor{south} {\wg@sub@nchor{M\id}{south}} \anchor{east} {\wg@sub@nchor{M\id}{east}} \anchor{upper} {\wg@sub@nchor{M\id}{upper}} \anchor{lower} {\wg@sub@nchor{M\id}{lower}} \anchor{left} {\wg@sub@nchor{M\id}{left}} \anchor{right} {\wg@sub@nchor{M\id}{right}} % \end{macrocode} % % The next two anchors are a little funny. % % \begin{macrocode} \anchor{echelon} {% \wg@sub@nchor{M}{north}% \wg@tmpa\pgflinewidth% by 1.5% %\wg@getscale% %\pgfmathparse{ifthenelse(\wg@scale>0.00001,\wg@tmpa/\wg@scale,\wg@tmpa)} %\edef\wg@a{\pgfmathresult}\pgfmathsetlength{\wg@tmpa}{\wg@a pt} %\n@to@pp@dbg{0}{Scale is `\wg@scale' -> `\the\wg@tmpa'}% %\divide\wg@tmpa by \wg@scale% \advance\wg@tmpa by\n@to@pp@e@y cm% \advance\pgf@y\wg@tmpa% } \anchor{below} {% \n@to@pp@dbg{3}{NATO App6(c) get below anchor}% \wg@sub@nchor{M}{south}% \wg@tmpa=\n@to@pp@e@yy cm% \advance\wg@tmpa-\pgflinewidth% by 1.5% \advance\pgf@y-\wg@tmpa% } % \end{macrocode} % % All right, so time to make the actual frame. Note that we do this % in a `behind' path so we can actually draw stuff. First, we flag % that we're not in a modifier, nor in the `below' part. % % \begin{macrocode} \behindbackgroundpath{% \wg@ignore@sub@nchortrue% \n@to@pp@dbg{3}{NATO App6(c) Before print} \n@to@pp@dbg{3}{NATO App6(c) background path: \meaning\id ^^J ID: \meaning\natoapp@id ^^J Faction: \meaning\natoapp@fac ^^J Command: \meaning\natoapp@cmd ^^J Echelon: \meaning\natoapp@ech ^^J Main: \meaning\natoapp@main ^^J Left: \meaning\natoapp@left ^^J Right: \meaning\natoapp@right ^^J Upper: \meaning\natoapp@upper ^^J Lower: \meaning\natoapp@lower ^^J Below: \meaning\natoapp@below ^^J Shape: \meaning\frameshape ^^J Options: \meaning\frameopt} \natoapp@report \n@to@pp@modfalse \n@to@pp@belowfalse % \end{macrocode} % % If the symbol is empty, then do nothing. % % \begin{macrocode} \ifx\frameshape\pgfutil@empty% \n@to@pp@dbg{2}{NATO App6(c) has no frame!} \else % \end{macrocode} % % We start a scope because we want to do some clipping here. Then, we % use the frame to clip the remaining part. Note that we do this via % a node which we give the identifier \spec{M}. Various elements of % the symbol can then refer to this shape to define paths, etc. % % \begin{macrocode} \begin{scope} \pgfinterruptboundingbox %% Clip to shape in scope %% \message{^^JClipping to NATO App6(c) shape} \n@to@pp@iscliptrue% \n@to@pp@dbg{1}{NATO App6(c) frame node M (clip)} \pgfnode{natoapp6c \frameshape}{center}{}{M}{\pgfusepath{clip}} \n@to@pp@isclipfalse% % \end{macrocode} % % Next, we should see if we need to fill the frame. We do that by % expanding the passed \spec{frame} key-values in a scope, and % \emph{then} get the fill colour. % % \begin{macrocode} %% Start new scope including frame key options \edef\tmp@opt{[\frameopt]} \expandafter\scope\tmp@opt % Get fill color {possibly from frame key} \expandafter\let\expandafter\tmp@fill% \csname\string\color@pgffillcolor\endcsname% % \end{macrocode} % % If the fill colour is not \cs{relax}, then we fill the frame. Note % that this is done in the background, so when we draw in the % foreground we will render on top of the fill. % % \begin{macrocode} % Check if we need to fill shape (fill colour us not \relax) \ifx\tmp@fill\relax\else% \n@to@pp@dbg{2}{NATO App6(c) frame fill} \pgfnode{natoapp6c \frameshape}{center}{}{}{\pgfusepath{fill}}% \fi% % End the fill scope \endscope% % \end{macrocode} % % Now we need to render some of the elements of the symbol. We start % with the main elements. We can specify many main elements (to make % composite symbols). % % \begin{macrocode} % Render mains \@ifundefined{natoapp@main}{}{ \n@to@pp@dbg{1}{NATO App6(c) mains: \meaning\natoapp@main} \begin{scope}[natoapp6c/main] \n@to@pp@dbg{1}{NATO symbol path `\n@to@ppp@th'} \wg@pic@all{\natoapp@main}{\n@to@ppp@th}{M.center}{natoapp6c/main}% \end{scope}}% % Modififiers flagged % \end{macrocode} % % The next thing is to render the various modifiers. We start by % flagging this globally. % % \begin{macrocode} \n@to@pp@modtrue \n@to@pp@dbg{2}{NATO App6(c) modifiers} % \end{macrocode} % % Below we render the lower, upper, left, and right elements. This is % all done in the same way. Note that the elements positions are % dictated by anchors of the frame shape (via shape identifier % \spec{M}). % % \begin{macrocode} % Render lowers \@ifundefined{natoapp@lower}{}{% \begin{scope}% \wg@pic@all{\natoapp@lower}{natoapp6c/s/}{M.lower}{% natoapp6c/modifiers,natoapp6c/lower}% \end{scope}}% % Render uppers \@ifundefined{natoapp@upper}{}{% \begin{scope}[] \wg@pic@all{\natoapp@upper}{natoapp6c/s/}{M.upper}{% natoapp6c/modifiers,natoapp6c/upper}% \end{scope}}% % Render lefts \@ifundefined{natoapp@left}{}{% \begin{scope}[] \wg@pic@all{\natoapp@left}{natoapp6c/s/}{M.left}{% natoapp6c/modifiers,natoapp6c/left}% \end{scope}}% % Render rights \@ifundefined{natoapp@right}{}{% \begin{scope}[] \wg@pic@all{\natoapp@right}{natoapp6c/s/}{M.right}{% natoapp6c/modifiers,natoapp6c/right}% \end{scope}}% % Modififiers end \n@to@pp@modfalse% \endpgfinterruptboundingbox \end{scope}% \fi% \wg@ignore@sub@nchorfalse% } % \end{macrocode} % % That concludes rendering most of the symbol. We have not put in the % echelon, below element, or drawn the frame yet. That we will do on % the foreground path. % % \begin{macrocode} % \end{macrocode} % % In the foreground `behind' path we render the echelon, below % element, and draw the frame. % % \begin{macrocode} \behindforegroundpath{% \wg@ignore@sub@nchortrue% \n@to@pp@dbg{2}{NATO App6(c) foreground path: `\meaning\id' ^^J Echelon: \meaning\natoapp@ech ^^J Symbol: \meaning\frameshape ^^J Below: \meaning\natoapp@below ^^J Frame: \meaning\frameopt} % % % \end{macrocode} % % We check if we have a frame. If not, stop. % % \begin{macrocode} \ifx\frameshape\pgfutil@empty% \n@to@pp@dbg{2}{NATO App6(c) has no frame shape!}% \else% % \end{macrocode} % % We want to draw the rest of the symbol as a part of the frame, so we % expand the \spec{frame} options in a scope. % % \begin{macrocode} \edef\tmp@opt{[\frameopt]} \expandafter\scope\tmp@opt % \end{macrocode} % % First thing in this scope is to draw the actual frame. Again, this % is done via a node with the right shape. Note that we label this % node as \spec{M}\meta{id} so we way refer to it later on. % % \begin{macrocode} \edef\mid{M\id{}} \n@to@pp@dbg{1}{NATO App6(c) inner node `M\id' ===} \pgfnode{natoapp6c \frameshape}{center}{}{M\id}{\pgfusepath{stroke}} \wg@ignore@sub@nchorfalse% % \end{macrocode} % % If the user gave an echelon, then put that in. Note that echelons % are limited to predefined values. % % \begin{macrocode} % Put in the echelon \n@to@pp@dbg{2}{Echelon} \@ifundefined{natoapp@ech}{}{% \ifx\natoapp@ech\pgfutil@empty\else% \def\args{echelon=\natoapp@ech} \n@to@pp@dbg{3}{Make the echelon}% \wg@nchor{\thisname}{echelon}% \expandafter\wg@pic\args\@endwg@pic% {natoapp6c/s/}{\pgf@x,\pgf@y}{natoapp6c/echelon} \fi% } % \end{macrocode} % % If the user want something under the frame, put that in. % % \begin{macrocode} % Put in stuff below main \n@to@pp@dbg{2}{Below} \@ifundefined{natoapp@below}{}{% \n@to@pp@belowtrue \begin{scope} \n@to@pp@dbg{3}{Make below}% \wg@nchor{\thisname}{below}% \wg@pic@all{\natoapp@below}{natoapp6c/s/}{\pgf@x,\pgf@y}{% natoapp6c/below}% \end{scope}% \n@to@pp@belowfalse} % \end{macrocode} % % If the \spec{decoy} flag was set, we draw that. % % \begin{macrocode} \n@to@pp@dbg{2}{Decoy} \ifnatoapp@decoy% \scope[dash pattern=on 3\pgflinewidth off 2\pgflinewidth]% \n@to@pp@dbg{1}{Drawing decoy modifier}% \wg@sub@nchor{M\id}{north east} \wg@tmpa=\pgf@x% \wg@tmpb=\pgf@y% \pgfpathmoveto{\pgfqpoint{\wg@tmpa}{\wg@tmpb}}% \wg@tmpc=\n@to@pp@e@yy cm% \advance\wg@tmpc\n@to@pp@e@yy cm% \advance\wg@tmpc\wg@tmpb% \pgfpathlineto{\pgfqpoint{0cm}{\wg@tmpc}}% \pgfpathlineto{\pgfqpoint{-\wg@tmpa}{\wg@tmpb}}% \pgfusepath{stroke}% \endscope% \fi% \endscope% \fi% \wg@ignore@sub@nchorfalse% } } % \end{macrocode} % % That finished the shape for NATO App6(c) symbols. We could stop % here, but for convenience we define a wrapper macro. % % \end{NatoAppFrame} % % \iffalse % -------------------------------------------------------------------- % \fi % \subsubsection{The \cs{natoapp} wrapper macro} % % \begin{Macro}{\natoapp} % % This is a wrapper macro for inserting a node with a NATO App6(c) % symbol in it. The syntax of the macro is % % \begin{Syntax} % \cs{natoapp}\oarg{natoapp6c options}\parg{position}\parg{identifier}; % \end{Syntax} % % Note that the trailing semi-colon (\spec{;}) is optional. % % This macro forwards to \cs{n@toapp}. % % \begin{macrocode} \newcommand\natoapp[1][]{% \n@to@pp@dbg{2}{NATO App6(c) macro -> `#1'} \tikzset{/natoapp6c/.cd,faction=friendly,command=land}% \@ifnextchar({\n@toapp{#1}}{\n@toapp{#1}(0,0)}%) } % \end{macrocode} % \end{Macro} % % \begin{Macro}{\n@toapp} % % This macro takes care to parse the location argument --- if any. % It forwards to \cs{n@to@pp}. % % \begin{macrocode} \def\n@toapp#1(#2){% \n@to@pp@dbg{2}{NATO App6(c) second macro -> `#1', `#2'} \@ifnextchar({\n@to@pp{#1}{#2}}{\n@to@pp{#1}{#2}()}%) } % \end{macrocode} % \end{Macro} % % % \begin{Macro}{\n@to@pp} % This is the main work-horse of the wrapper. It makes a node with % the shape \spec{natoapp6c} passing the relevant parameters. The % syntax of the macro is % % \begin{macrocode} \def\n@to@pp#1#2(#3){% \node[draw,transform shape,natoapp6c={#1}] (#3) at (#2) {};% \@ifnextchar;{\@gobble}{}} % \end{macrocode} % \end{Macro} % % % \iffalse % -------------------------------------------------------------------- % \fi % \subsubsection{Kriegspiel-like symbols} % % Style that selects Kriegspiel-like symbols by setting the symbols % picture path. % % \begin{macrocode} \tikzset{ kriegspiel symbol/.code={ \pgfkeys{% /tikz/transform shape,% /tikz/shape=kriegspiel symbol} \n@to@pp@dbg{10}{Args for symbol `#1'} \pgfkeys{/natoapp6c/.cd,% path=kriegspiel/s/,% #1} } } % \end{macrocode} % % Shape of Kriegspiel-like symbols (always the same). This mainly % inherits from the NATO shape. This hard-codes the frame shape to be % \texttt{kriegspiel} (shape \texttt{natoapp6c kriegspiel}). % % \begin{macrocode} \pgfdeclareshape{kriegspiel symbol}{ \inheritsavedanchors[from=natoapp6c] \savedmacro\frameshape{% \def\frameshape{kriegspiel}} \inheritanchor[from=natoapp6c]{center} \inheritanchor[from=natoapp6c]{north east} \inheritanchor[from=natoapp6c]{north west} \inheritanchor[from=natoapp6c]{south east} \inheritanchor[from=natoapp6c]{south west} \inheritanchor[from=natoapp6c]{north} \inheritanchor[from=natoapp6c]{west} \inheritanchor[from=natoapp6c]{south} \inheritanchor[from=natoapp6c]{east} \inheritanchor[from=natoapp6c]{upper} \inheritanchor[from=natoapp6c]{lower} \inheritanchor[from=natoapp6c]{left} \inheritanchor[from=natoapp6c]{right} \anchor{echelon} {% \wg@sub@nchor{M\id}{north west}% \wg@tmpa=\n@to@pp@e@y cm% \divide\wg@tmpa by 2% \advance\pgf@y\wg@tmpa% }% \inheritbackgroundpath[from=natoapp6c] \inheritbehindforegroundpath[from=natoapp6c] \inheritbehindbackgroundpath[from=natoapp6c] \savedmacro\thisname{\def\thisname{kriegspiel symbol}} } % \end{macrocode} % % The shape of a Kriegspiel-like frame. Always the same. This never % draws the background path. % % \begin{macrocode} \pgfdeclareshape{natoapp6c kriegspiel}{ \inheritsavedanchors[from=rectangle] \inheritbackgroundpath[from=rectangle] \savedanchor\northeast{\pgf@x=1.4cm\pgf@y=.3125cm} \savedanchor\southwest{\pgf@x=-1.4cm\pgf@y=-.3125cm} \inheritanchor[from=rectangle]{center} \inheritanchor[from=rectangle]{north east} \inheritanchor[from=rectangle]{north west} \inheritanchor[from=rectangle]{south east} \inheritanchor[from=rectangle]{south west} \inheritanchor[from=rectangle]{north} \inheritanchor[from=rectangle]{west} \inheritanchor[from=rectangle]{south} \inheritanchor[from=rectangle]{east} \backgroundpath{} } % \end{macrocode} % % Now some symbols. We do not define a whole lot, since we do not % need that for Kriegspiel-like counters. % % \begin{macrocode} \tikzset{ ks debug frame/.style={ draw=none, %draw=magenta, %dashed, }, kriegspiel/s/infantry/.pic={ \coordinate(a) at (M.south west); \coordinate(b) at ($(M.north east)+(0,-.2)$); \@ifundefinedcolor{pgffillcolor}{}{ \path[fill=pgffillcolor](a)rectangle(b);} \path[pic actions,fill=none](a)rectangle(b); \path[pic actions,fill=none](a)--(b); \path[pic actions,fill=none] let \p1=(a),\p2=(b) in (\x2,\y1)--(\x1,\y2); \path[fill=pgfstrokecolor] let \p2=(b) in (-.05,\y2)rectangle++(.1,.2); \draw[ks debug frame](M.south west)rectangle(M.north east); }, kriegspiel/s/reconnaissance/.pic={ \coordinate(a) at (M.south west); \coordinate(b) at ($(M.north east)+(0,-.2)$); \@ifundefinedcolor{pgffillcolor}{}{ \path[fill=pgffillcolor](a)rectangle(b);} \path[pic actions,fill=none](a)rectangle(b); \path[fill=pgfstrokecolor] (a)--(b)--(a|-b)--cycle; \path[fill=pgfstrokecolor] let \p2=(b) in (-.05,\y2)--++(0,.2)--++(-10:.4)--++(-170:.3)--(.05,\y2)--cycle; \draw[ks debug frame](M.south west)rectangle(M.north east); }, kriegspiel/s/artillery/.pic={ \coordinate(a) at (M.south west); \coordinate(b) at ($(M.north east)+(0,-.5)$); \@ifundefinedcolor{pgffillcolor}{}{ \path[fill=pgffillcolor](a)rectangle(b);} \path[pic actions,fill=none](a)rectangle(b); \foreach \s in {-.8,0,.8}{ \path[fill=pgfstrokecolor] let \p2=(b),% \n1={\y2+\pgflinewidth} in (\s-.04,\y2)rectangle++( .08,.5) ($(\s-.18,\n1)+(0,.05)$)rectangle++( .08,.2) ($(\s+.18,\n1)+(0,.05)$)rectangle++(-.08,.2); } \draw[ks debug frame](M.south west)rectangle(M.north east); }, kriegspiel/s/reconnaissance artillery/.pic={ \coordinate(a) at (M.south west); \coordinate(b) at ($(M.north east)+(0,-.5)$); \@ifundefinedcolor{pgffillcolor}{}{ \path[fill=pgffillcolor](a)rectangle(b);} \path[pic actions,fill=none](a)rectangle(b); \path[fill=pgfstrokecolor] (a)--(b)--(a|-b)--cycle; \foreach \s in {-.8,0,.8}{ \path[fill=pgfstrokecolor] let \p2=(b),% \n1={\y2+\pgflinewidth} in (\s-.04,\y2)rectangle++( .08,.5) ($(\s-.18,\n1)+(0,.05)$)rectangle++( .08,.2) ($(\s+.18,\n1)+(0,.05)$)rectangle++(-.08,.2); } \draw[ks debug frame](M.south west)rectangle(M.north east); } } % \end{macrocode} % % \iffalse % -------------------------------------------------------------------- % \fi % \subsubsection{Macros for markings} % % \begin{Macro}{\natoappmark} % % A macro for making NATO App6(c) markings. % % \begin{macrocode} \providecommand\natoappmark[2][]{% \tikz[transform shape, scale=.25, baseline=(natoapp6c mark.south east), natoapp6c mark/.try, #1]{%1 \node[draw,transform shape,natoapp6c={faction=friendly,command=land, main=#2}] (natoapp6c mark){}}} % \natoapp[faction=friendly,command=land,main=#2](0,0)(natoapp6c mark)}} % \end{macrocode} % \end{Macro} % % \begin{Macro}{\echelonmark} % \begin{macrocode} \providecommand\echelonmark[2][]{\tikz[transform shape,scale=.5,#1]{% \pic[scale line widths,line width=1pt] {natoapp6c/s/echelon=#2};}} % \end{macrocode} % \end{Macro} % % Some specific NATO App6(c) markers. % % \begin{macrocode} \DeclareRobustCommand\armouredmark[1][]{\natoappmark[#1]{armoured}} \DeclareRobustCommand\infantrymark[1][]{\natoappmark[#1]{infantry}} \DeclareRobustCommand\artillerymark[1][]{% \natoappmark[#1]{{[fill=pgfstrokecolor]artillery}}} \DeclareRobustCommand\combinedmark[1][]{\natoappmark[#1]{combined arms}} \DeclareRobustCommand\pgmark[1][] {\natoappmark[#1]{{armoured,infantry}}} \DeclareRobustCommand\reconnaissancemark[1][]{\natoappmark[#1]{reconnaissance}} \DeclareRobustCommand\corpsmark[1][]{\natoappmark[#1]{,echelon=corps}} \DeclareRobustCommand\divisionmark[1][]{\natoappmark[#1]{,echelon=division}} \DeclareRobustCommand\brigademark[1][] {\natoappmark[#1]{,echelon=brigade}} \DeclareRobustCommand\regimentmark[1][]{\natoappmark[#1]{,echelon=regiment}} \DeclareRobustCommand\sofmark[1][] {\natoappmark[#1]{{infantry,text=SOF}}} \DeclareRobustCommand\mountaineermark[1][]{% \natoappmark[#1]{infantry,lower=mountain}} \DeclareRobustCommand\airbornemark[1][]{% \natoappmark[#1]{infantry,lower=airborne}} \DeclareRobustCommand\amphibiousmark[1][]{\natoappmark[#1]{,lower=amphibious}} \DeclareRobustCommand\airassaultmark[1][]{% \natoappmark[#1]{infantry,upper=air assault}} % \end{macrocode} % \iffalse % % -------------------------------------------------------------------- % \fi