// Flowchart routines written by Jacques Pienaar, Steve Melenchuk, John Bowman. private import math; struct flowdir {} restricted flowdir Horizontal; restricted flowdir Vertical; real minblockwidth=0; real minblockheight=0; real mincirclediameter=0; real defaultexcursion=0.1; struct block { // The absolute center of the block in user coordinates. pair center; // The size of the block pair size; // The relative center of the block. pair f_center; // These eight variables return the appropriate location on the block // in relative coordinates, where the lower left corner of the block is (0,0). pair f_top; pair f_left; pair f_right; pair f_bottom; pair f_topleft; pair f_topright; pair f_bottomleft; pair f_bottomright; void operator init(pair z) { center=z; } void operator init(real x, real y) { center=(x,y); } pair shift(transform t=identity()) { return t*center-f_center; } // Returns the relative position along the boundary of the block. pair f_position(real x); // Returns the absolute position along the boundary of the block. pair position(real x, transform t=identity()) { return shift(t)+f_position(x); } // These eight functions return the appropriate location on the block // in absolute coordinates. pair top(transform t=identity()) { return shift(t)+f_top; } pair bottom(transform t=identity()) { return shift(t)+f_bottom; } pair left(transform t=identity()) { return shift(t)+f_left; } pair right(transform t=identity()) { return shift(t)+f_right; } pair topleft(transform t=identity()) { return shift(t)+f_topleft; } pair topright(transform t=identity()) { return shift(t)+f_topright; } pair bottomleft(transform t=identity()) { return shift(t)+f_bottomleft; } pair bottomright(transform t=identity()) { return shift(t)+f_bottomright; } // Return a frame representing the block. frame draw(pen p=currentpen); // Store optional label on outgoing edge. Label label; // Store rectilinear path directions. pair[] dirs; // Store optional arrow. arrowbar arrow=None; }; // Construct a rectangular block with header and body objects. block rectangle(object header, object body, pair center=(0,0), pen headerpen=mediumgray, pen bodypen=invisible, pen drawpen=currentpen, real dx=3, real minheaderwidth=minblockwidth, real minheaderheight=minblockwidth, real minbodywidth=minblockheight, real minbodyheight=minblockheight) { frame fbody=body.f; frame fheader=header.f; pair mheader=min(fheader); pair Mheader=max(fheader); pair mbody=min(fbody); pair Mbody=max(fbody); pair bound0=Mheader-mheader; pair bound1=Mbody-mbody; real width=max(bound0.x,bound1.x); pair z0=maxbound((width+2dx,bound0.y+2dx),(minbodywidth,minbodyheight)); pair z1=maxbound((width+2dx,bound1.y+2dx),(minheaderwidth,minheaderheight)); path shape=(0,0)--(0,z1.y)--(0,z0.y+z1.y)--(z0.x,z0.y+z1.y)--z1--(z0.x,0)-- cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shift(0,z1.y)*box((0,0),z0),headerpen,drawpen); add(block,shift(-0.5*(Mheader+mheader))*fheader,(0,z1.y)+0.5z0); filldraw(block,box((0,0),z1),bodypen,drawpen); add(block,shift(-0.5*(Mbody+mbody))*fbody,0.5z1); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=interp(point(shape,0),point(shape,3),0.5); block.f_bottomleft=point(shape,0); block.f_bottom=point(shape,5.5); block.f_bottomright=point(shape,5); block.f_right=point(shape,4.5); block.f_topright=point(shape,3); block.f_top=point(shape,2.5); block.f_topleft=point(shape,2); block.f_left=point(shape,0.5); block.center=center; block.size=point(shape,3); return block; } // As above, but without the header. block rectangle(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real dx=3, real minwidth=minblockwidth, real minheight=minblockheight) { frame f=body.f; pair m=min(f); pair M=max(f); pair z=maxbound(M-m+dx*(2,2),(minwidth,minheight)); path shape=box((0,0),z); block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,0.5z); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=0.5*z; block.center=center; block.size=z; block.f_bottomleft=point(shape,0); block.f_bottom=point(shape,0.5); block.f_bottomright=point(shape,1); block.f_right=point(shape,1.5); block.f_topright=point(shape,2); block.f_top=point(shape,2.5); block.f_topleft=point(shape,3); block.f_left=point(shape,3.5); return block; } block parallelogram(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real dx=3, real slope=2, real minwidth=minblockwidth, real minheight=minblockheight) { frame f=body.f; pair m=min(f); pair M=max(f); pair bound=maxbound(M-m+dx*(0,2),(minwidth,minheight)); real skew=bound.y/slope; real a=bound.x+skew; real b=bound.y; path shape=(0,0)--(a,0)--(a+skew,b)--(skew,b)--cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,((a+skew)/2,b/2)); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=((a+skew)/2,b/2); block.center=center; block.size=(a+skew,b); block.f_bottomleft=(0,0); block.f_bottom=((a+skew)/2,0); block.f_bottomright=(a,0); block.f_right=(a+skew/2,b/2); block.f_topright=(a+skew,b); block.f_top=((a+skew)/2,b); block.f_topleft=(skew,b); block.f_left=(skew/2,b/2); return block; } block diamond(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real ds=5, real dw=1, real height=20, real minwidth=minblockwidth, real minheight=minblockheight) { frame f=body.f; pair m=min(f); pair M=max(f); pair bound=maxbound(M-m,(minwidth,minheight)); real e=ds; real a=0.5bound.x-dw; real b=0.5bound.y; real c=b+height; real arg=a^2+b^2+c^2-2b*c-e^2; real denom=e^2-a^2; real slope=arg >= 0 && denom != 0 ? (a*(c-b)-e*sqrt(arg))/denom : 1.0; real d=abs(c/slope); path shape=(2d,c)--(d,2c)--(0,c)--(d,0)--cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,(d,c)); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=(point(shape,1).x,point(shape,0).y); block.center=center; block.size=(point(shape,0).x,point(shape,1).y); block.f_bottomleft=point(shape,2.5); block.f_bottom=point(shape,3); block.f_bottomright=point(shape,3.5); block.f_right=point(shape,0); block.f_topright=point(shape,0.5); block.f_top=point(shape,1); block.f_topleft=point(shape,1.5); block.f_left=point(shape,2); return block; } block circle(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real dr=3, real mindiameter=mincirclediameter) { frame f=body.f; pair m=min(f); pair M=max(f); real r=max(0.5length(M-m)+dr,0.5mindiameter); path shape=(0,r)..(r,2r)..(2r,r)..(r,0)..cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,(r,r)); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=(r,r); block.center=center; block.size=(2r,2r); block.f_left=point(shape,0); block.f_topleft=point(shape,0.5); block.f_top=point(shape,1); block.f_topright=point(shape,1.5); block.f_right=point(shape,2); block.f_bottomright=point(shape,2.5); block.f_bottom=point(shape,3); block.f_bottomleft=point(shape,3.5); return block; } block roundrectangle(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real ds=5, real dw=0, real minwidth=minblockwidth, real minheight=minblockheight) { frame f=body.f; pair m=min(f); pair M=max(f); pair bound=maxbound(M-m,(minwidth,minheight)); real a=bound.x; real b=bound.y; path shape=(0,ds+dw)--(0,ds+b-dw){up}..{right} (ds+dw,2ds+b)--(ds+a-dw,2ds+b){right}..{down} (2ds+a,ds+b-dw)--(2ds+a,ds+dw){down}..{left} (ds+a-dw,0)--(ds+dw,0){left}..{up}cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,(ds,ds)+0.5bound); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=(ds+0.5a,ds+0.5b); block.center=center; block.size=(2ds+a,2ds+b); block.f_bottomleft=point(shape,7.5); block.f_bottom=point(shape,6.5); block.f_bottomright=point(shape,5.5); block.f_right=point(shape,4.5); block.f_topright=point(shape,3.5); block.f_top=point(shape,2.5); block.f_topleft=point(shape,1.5); block.f_left=point(shape,0.5); return block; } block bevel(object body, pair center=(0,0), pen fillpen=invisible, pen drawpen=currentpen, real dh=5, real dw=5, real minwidth=minblockwidth, real minheight=minblockheight) { frame f=body.f; pair m=min(f); pair M=max(f); pair bound=maxbound(M-m,(minwidth,minheight)); real a=bound.x; real b=0.5bound.y; path shape=(2dw+a,b+dh)--(dw+a,2b+2dh)--(dw,2b+2dh)--(0,b+dh)--(dw,0)-- (dw+a,0)--cycle; block block; block.draw=new frame(pen p) { frame block; filldraw(block,shape,fillpen,drawpen); add(block,shift(-0.5*(M+m))*f,(0.5bound+(dw,dh))); return block; }; block.f_position=new pair(real x) { return point(shape,x); }; block.f_center=(dw+0.5a,dh+b); block.center=center; block.size=(2dw+a,2dh+2b); block.f_bottomleft=point(shape,4); block.f_bottom=point(shape,4.5); block.f_bottomright=point(shape,5); block.f_right=point(shape,0); block.f_topright=point(shape,1); block.f_top=point(shape,1.5); block.f_topleft=point(shape,2); block.f_left=point(shape,3); return block; } path path(pair point[] ... flowdir dir[]) { path line=point[0]; pair current, prev=point[0]; for(int i=1; i < point.length; ++i) { if(i-1 >= dir.length || dir[i-1] == Horizontal) current=(point[i].x,point[i-1].y); else current=(point[i-1].x,point[i].y); if(current != prev) { line=line--current; prev=current; } current=point[i]; if(current != prev) { line=line--current; prev=current; } } return line; } void draw(picture pic=currentpicture, block block, pen p=currentpen) { pic.add(new void(frame f, transform t) { add(f,shift(block.shift(t))*block.draw(p)); },true); pic.addBox(block.center,block.center, -0.5*block.size+min(p),0.5*block.size+max(p)); } typedef block blockconnector(block, block); blockconnector blockconnector(picture pic, transform t, pen p=currentpen, margin margin=PenMargin) { return new block(block b1, block b2) { if(b1.dirs.length == 0) { if(abs(b1.center.y-b2.center.y) < sqrtEpsilon) { // horizontally aligned b1.dirs[0]=b1.center.x < b2.center.x ? right : left; blockconnector(pic,t,p,margin)(b1,b2); } else if(abs(b1.center.x-b2.center.x) < sqrtEpsilon) { // vertically aligned b1.dirs[0]=b1.center.y < b2.center.y ? up : down; blockconnector(pic,t,p,margin)(b1,b2); } else { if(abs(b1.center.y-b2.center.y) < abs(b1.center.x-b2.center.x)) { b1.dirs[0]=b1.center.x < b2.center.x ? right : left; b1.dirs[1]=b1.center.y < b2.center.y ? up : down; blockconnector(pic,t,p,margin)(b1,b2); } else { b1.dirs[0]=b1.center.y < b2.center.y ? up : down; b1.dirs[1]=b1.center.x < b2.center.x ? right : left; blockconnector(pic,t,p,margin)(b1,b2); } } return b2; } // compute the link for given directions (and label if any) pair[] dirs=copy(b1.dirs); // deep copy pair current,prev; pair dir=dirs[0]; if(dir == up) prev=b1.top(t); if(dir == down) prev=b1.bottom(t); if(dir == left) prev=b1.left(t); if(dir == right) prev=b1.right(t); path line=prev; arrowbar arrow=b1.arrow; int i; for(i=1; i < dirs.length-1; ++i) { if(abs(length(dirs[i-1])-1) < sqrtEpsilon) current=prev+t*dirs[i-1]*defaultexcursion; else current=prev+t*dirs[i-1]; if(current != prev) { line=line--current; prev=current; } } dir=dirs[dirs.length-1]; current=0; if(dir == up) current=b2.bottom(t); if(dir == down) current=b2.top(t); if(dir == left) current=b2.right(t); if(dir == right) current=b2.left(t); if(abs(dirs[i-1].y) < sqrtEpsilon && abs(prev.x-current.x) > sqrtEpsilon) { prev=(current.x,prev.y); line=line--prev; // horizontal } else if(abs(dirs[i-1].x) < sqrtEpsilon && abs(prev.y-current.y) > sqrtEpsilon) { prev=(prev.x,current.y); line=line--prev; } if(current != prev) line=line--current; draw(pic,b1.label,line,p,arrow,margin); b1.label=""; b1.dirs.delete(); b1.arrow=None; return b2; }; } struct Dir { pair z; void operator init(pair z) {this.z=z;} } Dir Right=Dir(right); Dir Left=Dir(left); Dir Up=Dir(up); Dir Down=Dir(down); // Add a label to the current link block operator --(block b1, Label label) { b1.label=label; return b1; } // Add a direction to the current link block operator --(block b1, Dir dir) { b1.dirs.push(dir.z); return b1; } // Add an arrowbar to the current link block operator --(block b, arrowbar arrowbar) { b.arrow=arrowbar; return b; }